Kotaku 2016-12-29 01:07:25


Innovation is like a game of telephone. Someone creates a message, but as it spreads, it loses its meaning. Lessons that seemed clear back in the first-person shooter’s formative years became taken for granted and eventually forgotten. Shooters today are all about weapon limits, level design set pieces, and regenerating health. Doom’s return in 2016 was like finally hearing those original lessons…